The rationale behind this decision is to reduce OPEX and concentrate focus on key strategic areas, developing the technology and product to enable the full business potential as “the global partner and operator for strong brands in iGaming.” This action will swiftly lead to cash savings building to approximately €250,000 per month once the full effect is realised. Revenues generated from the proprietary games division have been negligible.
The 25 people employed by GiG Games have received termination packages as a consequence of the closure. Three employees are retained to maintain the current game studio until the end of 2019.
GiG started its game studio at the end of 2017, launching its first in-house developed casino game in October 2018. GiG’s games IP allows the Company to re-enter the casino games vertical at a later stage should proprietary content be considered strategically more important. GiG will continue to offer casino games to internal and external operators from third party providers.
Richard Brown, acting Chief Executive Officer of GiG, commented, “The decision to halt in-house content production is a strategic choice to facilitate full focus and resources on becoming the platform of choice for the iGaming industry. This forms part of recent strategic initiatives taken to reduce non-marketing related OPEX, together with our commitment to execution and bottom line earnings. I would like to thank everyone who has been involved in building our own games for their contribution and dedication to the company.”